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A Dead Poem

Nothing is what it seems, stop believing to those things, things they tell you from your birth, things they force 'em to your brain.

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GODlike
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Tue 25 May 10 - AnKi 3D Engine - Thoughts on the new renderer

Every sub-system of AnKi is fun to work on but the renderer is the most fun of all. As result, most of the development time is spend on the rendering sub-system either for refactoring, adding new features or optimizing. The renderer stayed unchanged for quite some time but for the past few weeks I'm working on a new design. Some of the changes are listed below:

- The renderer is now a class to allow multiple renderers
- The initialization is done using an initialization class
- The blending problem is solved differently (PPS stage in two steps)
- Slowly moving the code to OpenGL 3.3 core profile
- Many other small/minor changes

Here is a chart of the flow we are trying to achieve in the new renderer. The chart shows all the possible passes of the deferred shading rendering AnKi utilizes:

3D engine

PS: The chart is a subject that may change during the development. Seek the updated .odg file in the SVN repository.



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